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The Doctor
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PostSubject: CPU Game Rules   Mon Oct 06, 2014 8:15 pm

CPU Games

1. All the in-game rules that apply to User vs User games apply to CPU games unless otherwise stated here. All of them. That includes breaking the 4:1 Pass-Run ratio and running up the score.

2. Running up the Score

(A) You may not run the score up in a CPU game. Just like a game against a human opponent, you are expected to run out the clock in the 4th quarter when you are already up by 21 or more points. I should NEVER see a passing TD in the 4th quarter if you're up by that much. You should not be trying to score more points. You should be trying to run the clock out. FGs are acceptable. If you are up by 28 points at any time, end the game by any means necessary.

(B) Anyone violating this rule will face a suspension. The suspension will depend on the severity of the game and whether or not you've done it before. This could include a suspension for a single player, multiple players or you as a coach (Meaning your opponent would play the CPU).

3. Running up Stats

Keeping the score within reason is not the only thing to watch for in a CPU game. Player stats such as, but not limited to, yards gained, touchdowns scored, sacks, interceptions and tackles for loss should be limited. If it looks like you're exploiting the CPU (Nano-blitzing, running the hurry-up, using money plays) I'm going to treat it as if you did. Keep it within reason. If a player looks like they're pushing the limit f what's allowed either bench them for the rest of the game or ease up and stop. You shouldn't break records against the CPU. If you do, expect to be penalized. If you do it a second time don't expect to play here anymore. I will punish owners that break this rule without hesitation.

4. You CAN NOT restart your game against the CPU.


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PostSubject: Re: CPU Game Rules   Sat Oct 18, 2014 3:08 pm

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